Final Animation yayyyy
Monday, April 28, 2014
Wednesday, April 23, 2014
Sunday, April 20, 2014
5th iteration
Animation:
I realised I rendered 5 frames too many. Head movement at the end is smooth and not awkward like it shows at the end here.
First Pass at texturing:
Add hair geometry and have also done a first pass at texturing the face. There is some pixelation problems that I will be able to fix. Also will be smoothing out the make and lipstick.
I tried adding more hair, but I ended up scrapping it. The mohawk fits with her character.To Do List:
Rig and Animate Hair
Choose Background Color
Texture:
-hair
-mouth
-Redo Face (remember shaved head portion)
-Eyes
Create Displacement:
-Eyebrows
-Basic skin texture
If I had all the time in the world I'd like to:
Create this fur scarf.
Create this earring for the left side.
(This is also reference for the portion of the head that is shaved.)
Sunday, April 13, 2014
4th Iteration
Final Soundtrack
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Expressions
Thursday, April 3, 2014
3rd Iteration
What makes you ahead above the rest?
"...[exhaule]... Why does that matter? You can't trust anyone in this dirty, disappointing world."
"...[exhaule]... Why does that matter? You can't trust anyone in this dirty, disappointing world."
(from turbo squid)
I'm finding it difficult to find images online of the mouth position of phonemes. Will be video taping my voice actress when recording audio.
Started rigging face. Joint Based Rig. Joint on a curve that are controlled by a sphere. These sphere give secondary control. Can pose character with preset blender shapes using the curves. This takes a lot of time to create because of the naming conventions. Need to create a script so that this goes faster.
UPDATE: Realised I did make changes to my model around the mouth.
Soft Hard
Front
Front
3 Quarter
Side
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Original Recordings (updated)
Expressions and Eye Controls (updated)
Has eye contol.
Can open jaw and create expressions with cheeks, eyebrows, and eye lids. Also can move head, neck, and global.
Eyes can close and squeeze close. Also can move lips around.
Here is a view of my joints.
Sunday, March 30, 2014
Monday, March 24, 2014
Quote for Final
Major influence is a manga called Nana and one of it's lead characters.
“People’s feelings are easily swayed. The things reflected in people’s eyes are full of deception. Nothing is as it appears.”
"I needed something solid like that in this dirty, disappointing world.”
"You know, I searched and searched, but could never find the key that unlocked the way. And now
look at me"
"People are only what they think of themselves."
"Getting carried away is stupid, it won't get you anywhere."
"Who cares what's wrong or right?
It's money that matters"
"You know, I searched and searched, but could never find the key that unlocked the way. And now
I stopped looking"
“I might cry tomorrow, but I may be smiling the day after. That's enough. That's the way life is.
Not really sure what I should go with.
Sunday, March 23, 2014
Final Model- First Iteration
Since my weakest point is modelling, I decided to spend a good amount of time getting the topology correct. This is so that when I rig the face it will deform smoothly. I found the nose to be most difficult. This model took about 3 days to complete.
I used Emma Watson for the base model.
The reason there is a line is because it thinks it is a border edge. Will fix for 2nd pass.
There are also a few places I need to fix such as the lines being too close together.
For the next pass I hope to Add:
Ears
Eyes
Mouth (Tongue, teeth, gums) &
Reforming the face into the final character.
I've had a hard time choosing what I wanted to do so instead of sitting around not doing any work I started the model.
Below are some references that I'd like to work with.
I do not want to do realistic.
The Look
Reforming the face into the final character.
I've had a hard time choosing what I wanted to do so instead of sitting around not doing any work I started the model.
Below are some references that I'd like to work with.
I do not want to do realistic.
The Look
Saturday, March 15, 2014
Lighting
6.14
Light Above View Point
Light Slightly Above View Point
Light at the View Point
Light Below View Point
6.15
Light 45 degrees to the side and 45 degrees above
Light 90 degrees to the side
6.16
Short Lighting
Butterfly Lighting
Broad Lighting
6.17
Light close to view point
Light in front of face
Silhouette
Multiple Source Light
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