Sunday, April 20, 2014

5th iteration

Animation:

I realised I rendered 5 frames too many. Head movement at the end is smooth and not awkward like it shows at the end here.


First Pass at texturing:


Add hair geometry and have also done a first pass at texturing the face. There is some pixelation problems that I will be able to fix. Also will be smoothing out the make and lipstick.



I tried adding more hair, but I ended up scrapping it. The mohawk fits with her character.

To Do List:
Rig and Animate Hair
Choose Background Color

Texture:
-hair
-mouth
-Redo Face (remember shaved head portion)
-Eyes

Create Displacement:
-Eyebrows
-Basic skin texture





If I had all the time in the world I'd like to:

Create this fur scarf.





Create this earring for the left side.
(This is also reference for the portion of the head that is shaved.)





Sunday, April 13, 2014

4th Iteration

Final Soundtrack


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Expressions

Thursday, April 3, 2014

3rd Iteration


What makes you ahead above the rest?

"...[exhaule]... Why does that matter? You can't trust anyone in this dirty, disappointing world." 



(from turbo squid)

I'm finding it difficult to find images online of the mouth position of phonemes. Will be video taping my voice actress when recording audio.



Started rigging face. Joint Based Rig. Joint on a curve that are controlled by a sphere. These sphere give secondary control. Can pose character with preset blender shapes using the curves. This takes a lot of time to create because of the naming conventions. Need to create a script so that this goes faster.





UPDATE: Realised I did make changes to my model around the mouth.

Soft              Hard  

     
Front



 3 Quarter



 Side


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Original Recordings (updated)





Expressions and Eye Controls (updated)

Has eye contol.




Can open jaw and create expressions with cheeks, eyebrows, and eye lids. Also can move head, neck, and global.

Eyes can close and squeeze close. Also can move lips around.



Here is a view of my joints.